diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..592273b --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
However, recognizing and correcting these common foundational errors is the fastest way to improve your gameplay.
+
In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.
+The Sin of Over-Capping +
Every second your bar is full, you are throwing away potential resources that your opponent is actively generating.
+
Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
+Wait for them to move if you are both full.Watch professional players; they almost never leak.It is mathematically a terrible decision. +The Fear of Tower Damage +
If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.
+
Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.
+ActionThe SolutionWasting fireballs for chip damageSave your spells for defense or to support a major pushIgnoring the metaEnsure you have a clear win condition and adequate spell support +The Solo Mindset +
You cannot win consistently if you just spam your win condition without considering if they have their counter ready.
+
Start small: just try to remember if they have used their main heavy spell recently.
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