Add What is a Win Condition in Tower Rush?

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<br>While this might result in a deck with strong defensive capabilities, it usually completely lacks a cohesive strategy for actually destroying the enemy tower.<br>
<br>It is the card that mathematically guarantees tower damage if supported correctly, bypassing or overwhelming the enemy's defenses.<br>
The Tower Targeters
<br>This targeted behavior ensures that if they cross the bridge, the opponent MUST respond with defensive buildings or massive damage, or they will lose the tower instantly.<br>
<br>If your opponent can easily prevent your 'attacker' from ever touching the tower using cheap distractions, it is not a true Win Condition.<br>
In certain Siege or Cycle decks, the Rocket is the primary method of destroying the tower in overtime.If you have a Hog Rider and they have a Cannon, you must out-cycle the Cannon.Do not play your Win Condition recklessly.
How They Attack
<br>They rely on overwhelming the opponent with sheer stats and raw hitpoints during the double elixir phase.<br>
<br>They rely on out-pacing the opponent's defensive rotation, sneaking in single hits over a long match.<br>
Attacker TypeTop CardsHow it WinsDirect Damage / BaitGoblin Barrel, Miner, GraveyardSpawns directly on the enemy tower, forcing specific spell responses or guaranteeing instant damageSiege ArtilleryX-Bow, MortarShoots the enemy tower from safely behind your own side of the river, forcing the opponent to attack into your defenses
Building the Perfect Deck
<br>Before you ever queue up for a match, look at your deck and ask yourself: "How exactly am I going to destroy the tower?"<br>
<br>Find your condition, and execute it flawlessly.<br>
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