diff --git a/Building the Perfect Deck for Card-Based Tower Rush Games.-.md b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md
new file mode 100644
index 0000000..d8432c3
--- /dev/null
+++ b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md
@@ -0,0 +1,15 @@
+
Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.
+
This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
+The Core Components
+
You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.
+
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
+Include a cheap cycle card.Have a dedicated tank killer.Anything heavier requires absolute perfection to play.
+Understanding the Mana Curve
+
The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.
+
If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.
+Playstyle CategoryElixir RangeAdvantagesControlVery CheapIncredible defensive flexibilityHeavy PushVery HighAbsolutely unstoppable in double elixir
+Evolving Your Roster
+
Once you have built your initial deck, take it into friendly battles or classic challenges to test its viability safely.
+
Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.
+
+If you have any sort of concerns concerning where and the best ways to use [tower rush](https://certihaus.com/author/larrymcneal79/), you can call us at our own page.
\ No newline at end of file