diff --git a/Why Anti-Air is Crucial in Tower Rush.-.md b/Why Anti-Air is Crucial in Tower Rush.-.md new file mode 100644 index 0000000..fa3455e --- /dev/null +++ b/Why Anti-Air is Crucial in Tower Rush.-.md @@ -0,0 +1,13 @@ +
They learn how to place a Knight to block a Mini P.E.K. If you have any questions relating to where and the best ways to utilize [tower rush](https://worldasset.co.th/author/winniemeagher/), you could contact us at our web-page. K.A, and how to use a Skeleton Army to swarm a Giant.
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Flying units operate under a completely different set of physical rules than ground units.
+The Danger from Above +
The Balloon will simply float over your defending ground troops, drop a single bomb, and instantly delete a massive chunk of your tower's health.
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If you drop an 8-elixir Golem and the opponent plays a 5-elixir Minion Horde directly on top of it, the Golem will die before it even crosses the river if you do not have a spell or anti-air support ready.
+If you play your Musketeer and they kill it with a Fireball, you are 100% defenseless against their incoming Balloon.Ground-to-air units (like Dart Goblin or Archers) are vulnerable to standard ground attacks.Always space your anti-air units apart. +Building the Anti-Air Package +
The 'Air Assassin' role (Mega Minion, Phoenix, Minions) involves playing flying melee units that fly out to directly intercept the enemy threat in the sky.
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Choosing the correct combination of these three roles ensures that you are never caught without an answer when the opponent takes flight.
+The DangerThe Counter-PlayThe Lava Hound (Massive flying tank)Ignore it initially; focus all anti-air on the support troops behind it, then clear the 'pups' when it popsThe Inferno Dragon (Escalating beam damage)Use an Electro Wizard or Zap spell to constantly stun it and reset its damage beam to zero +Respecting the Z-Axis +
You must respect the skies and build your defenses with complete vertical coverage in mind.
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Keep your eyes to the sky.
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