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In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
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You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
+Drafting Priorities
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If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
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If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+Always draft the counter to the card you give away.Don't draft too heavy.Clog their hand with heavy, useless units.
+Drafting for the Enemy
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The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
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Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
+Draft MistakeWhy It FailsDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. If you liked this article and you would like to get more info about [tower rush](https://lovelagoon.in/@laurenerather) please visit the page. E.K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
+Adaptability in the Arena
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Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
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Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
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