Add Mastering Beatdown Decks in Tower Rush
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<br>The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.<br>
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<br>While it may look easy to just drop a massive Golem and win, playing Beatdown at a high level requires incredible patience and resource management.<br>
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The Art of the Sacrifice
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<br>Because your deck is full of expensive, heavy cards, you cannot afford to play a fast-paced defensive game against a cycle deck.<br>
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<br>You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.<br>
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Never play your heavy tank as your very first card.This gives you maximum time to regenerate elixir before it crosses the bridge.Defend with the absolute minimum elixir necessary, or ignore it completely and focus on your attack.
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The Unstoppable Push
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<br>A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.<br>
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<br>You must build a synergistic support squad that covers every possible defensive response the opponent might have.<br>
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Beatdown PhaseObjectiveSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
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The Slow March to Victory
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<br>This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.<br>
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<br>Play Beatdown with absolute confidence and a willingness to take a punch.<br>
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