From 233b5433c507087d36735ecfa950add9edae8bdf Mon Sep 17 00:00:00 2001 From: Bettina Tillman Date: Fri, 24 Jul 2026 06:47:45 +0800 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..bf3e1d4 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Most Important Placement +
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+Practice the timing in friendly battles.They pull heavy units very reliably.Surround the enemy completely. +Lane Swapping and Reverse Kiting +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+ManeuverExecution RequirementTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightBox DefenseThe units must spawn in a perfect circle around the threat to trap it +Frustrating the Opponent +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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