Add Mastering Spells in Tower Rush
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<br>Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.<br>
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<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br>
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The Light Spells: Cycle and Control
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<br>If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.<br>
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<br>A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.<br>
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Never waste a small spell on a single, high-health target.Use zap to reset targeting.It is non-negotiable.
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Massive Area Damage
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<br>Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.<br>
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<br>Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.<br>
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Spell ClassOptimal PlayFour-Cost MagicDestroying grouped support units behind a tankRocket / LightningFinishing off a tower from 500+ hitpoints
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Spell Selection
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<br>A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.<br>
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<br>Master the geometry, memorize the exact damage numbers, and your spells will never fail you.<br>
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