diff --git a/Why-You-Should-Play-Friendly-Battles-in-Tower-Rush.md b/Why-You-Should-Play-Friendly-Battles-in-Tower-Rush.md new file mode 100644 index 0000000..f413513 --- /dev/null +++ b/Why-You-Should-Play-Friendly-Battles-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
However, the absolute best tool for improvement provided by the developers is often completely ignored: the humble Friendly Battle.
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You can lose fifty times in a row without dropping a single trophy or damaging your account's progression in any way.
+The Ultimate Laboratory for New Decks +
In a Friendly Battle, you can experiment with completely ridiculous card combinations just to see how the unique mechanics interact in a live setting.
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Furthermore, Friendly Battles automatically scale all cards to 'Tournament Standard' levels.
+Always warm up with 2-3 Friendly Battles before starting a ranked session.This is targeted, intentional practice.Intentionally try risky placements just to see if they actually work. +Muscle Memory Training +
Beyond macro-level deck testing, Friendly Battles are the only place you can safely 'drill' incredibly specific micro-interactions.
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You practice the exact placement over and over again until it becomes pure, thoughtless muscle memory.
+Game ModeMental StateThe GoalRanked LadderHigh stress, anxiety, fear of losing progressWinning at all costs, using only proven, comfortable strategiesFriendly BattlesZero stress, relaxed, experimental, funLearning, making mistakes intentionally, pushing the mechanical limits of the game +Building Clan Cohesion +
Finally, constantly engaging in Friendly Battles builds massive respect and camaraderie within your guild.
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Throw down a friendly challenge in the clan chat, try something completely crazy, and enjoy the game for what it is.
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